![]() New film productions generally have more stakeholders involved given the huge financial investment in a major movie, which can result in higher budgets, and have longer development/approval processes. John Walsh: Catalogue films can be less risky as their commercial success and fan following are already established. THR: What are the advantages of working with catalogue films versus brand new movies? We have already released several very successful Hollywood branded games including Jaws, Jaws Revenge and Dawn of the Dead and have several other games in development. What other Hollywood licenses are you working with? The game itself is potentially limitless, which is what great franchises are made of. We’re already working on a major new addition to the game that lets players take on other real players that will be available a short time after launch. Our intention is to continue to expand the features and content in the game as long as players want it. The advantage of mobile games is that we’re no longer constrained by physical media so that these games can evolve and grow in a live environment. We’re bringing the ability for fans to really live the Montana lifestyle – virtually of course, which includes doing whatever it takes to get to the top and stay there.Ĭonsidering a virtual sequel was already made with Tony not dying at the end of the original movie, are you designing this game as a potential franchise?ĭefinitely. ![]() What do you feel you’re bringing new to Scarface with this game? We won’t take on any license unless we feel it can be a great mobile game. Fan expectations around iconic brands are usually rightfully very high and you have to deliver. Hollywood licenses can have the advantage of instant awareness in the crowded mobile game space, but you have to do it right. What role do Hollywood licenses play in the crowded mobile gaming space today? Players will also go above and beyond Tony’s ultimate downfall in the film to create their own empire without limits, including re-building their own version of Tony’s mansion and building and upgrading a wide variety of businesses. From there the game loosely follows the narrative of the film, starting with small missions and eventually lets players build their criminal empire, eliminating the competition along the way of course. The mobile game starts the player off right at the beginning of the movie at the restaurant. Scarface: The World Is Yours served as a virtual sequel to the film. ![]() ![]() We also have many of Tony’s most iconic lines with Al Pacino’s original voice recordings right from the film, which sound great: “Say hello to my little friend.” As a result we have many likenesses in the game, including Tony Montana, Manny, Elvira and many other iconic characters from the film. John Walsh: We really wanted this to be a very authentic Scarface experience on mobile devices and Universal was on board from the start. THR: How did you work with actors from the film? ![]() Fortunately, many members of the team have worked on previous installments of the game and felt the same way, so we have the best of both worlds. Essentially, we wanted a game that would really appeal to mobile gamers that would be easy to play, have a great interface with simple controls, but also offer all of the challenges you’d expect when attempting to build Tony’s empire. John Walsh: Everyone at Fuse were big fans of the console game, but we knew that we wanted to take a very different approach on mobile. The Hollywood Reporter: We’ve seen Scarface on consoles before, what separates this new mobile game from past interactive incarnations? PHOTOS: Film and TV Actors Who’ve Starred in Video Games ![]()
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